Policy World: A Cognitive Game for Teaching Deliberation
Pp. 225-276 (52)
Matthew W. Easterday
Most of the serious problems facing our society are political and thus cannot
be solved without an active engaged citizenry – one that can evaluate policy arguments
on the basis of evidence. This chapter contributes to educational technology for
argument by demonstrating how to create a cognitive tutor for policy deliberation by
combining: a cognitive model of deliberation, an inquiry environment that emphasizes
the construction of causal diagrams, a simple argument algorithm and a Socratic tutor.
This approach advances cognitive tutoring across a number of ill-defined domains
including policy reasoning (e.g., civics, political science and public policy), domains
that argue about causal systems (e.g., science, economics and history) and more
generally in domains that use diagrams to represent problems and organize evidence
(e.g., argument mapping in philosophy and law and contextual modeling in HCI).
Debate, deliberation framework, evaluation, games, intelligent
tutoring, policy world.
Northwestern University, Evanston, Illinois, USA